# Interface: TrackMemory (/pixi-vn-spine/index/interfaces/TrackMemory)



Defined in: [src/interfaces/TrackMemory.ts:3](https://github.com/DRincs-Productions/pixi-vn-spine/blob/af3e1a792a130a16ec15e0361177d08e0fa2beaa/src/interfaces/TrackMemory.ts#L3)

## Extends [#extends]

* `Omit`\<`Pick`\<`TrackEntry`, `"loop"` | `"trackIndex"` | `"delay"`>, `"animation"`>

## Properties [#properties]

### animationName [#animationname]

\> **animationName**: `string`

Defined in: [src/interfaces/TrackMemory.ts:5](https://github.com/DRincs-Productions/pixi-vn-spine/blob/af3e1a792a130a16ec15e0361177d08e0fa2beaa/src/interfaces/TrackMemory.ts#L5)

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### delay [#delay]

\> **delay**: `number`

Defined in: node_modules/@esotericsoftware/spine-core/dist/AnimationState.d.ts:264

Seconds to postpone playing the animation. Must be >= 0. When this track entry is the current track entry,
`delay` postpones incrementing the trackTime. When this track entry is queued, `delay` is
the time from the start of the previous animation to when this track entry will become the current track entry (ie when
the previous track entry trackTime >= this track entry's `delay`).

timeScale affects the delay.

When passing `delay` \<= 0 to AnimationState.addAnimation this
`delay` is set using a mix duration from AnimationStateData. To change the mixDuration
afterward, use setMixDuration so this `delay` is adjusted.

#### Inherited from [#inherited-from]

`Omit.delay`

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### loop [#loop]

\> **loop**: `boolean`

Defined in: node_modules/@esotericsoftware/spine-core/dist/AnimationState.d.ts:208

If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
duration.

#### Inherited from [#inherited-from-1]

`Omit.loop`

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### trackIndex [#trackindex]

\> **trackIndex**: `number`

Defined in: node_modules/@esotericsoftware/spine-core/dist/AnimationState.d.ts:205

The index of the track where this track entry is either current or queued.

See AnimationState.getTrack.

#### Inherited from [#inherited-from-2]

`Omit.trackIndex`
